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Allegorithmic today

Allegorithmic is a company created in 2003 by Sébastien Deguy. He’s today the world leader in 3D texturing thanks to his software Substance. Most video game developers around the world use it. Video game enthusiasts will find the legacy of Allegorithmic in Assassin’s Creed or Call of Duty. Allegorithmic employs over 110 people, half of whom in Clermont-Ferrand.

Its flagship product ? “Substance”, a twofold software application :

  • Based on unique technology that helps to improve productivity and creativity in the creation of realistic textures.
  • Used by 95% of video game developers around the world, the main animated film studios and for the design and architecture of luxury products.

PBR – Physically-Based Rendering, procedural textures, scan-based texturing: Allegorithmic’s technology is “non destructive” and makes it possible to work at low resolution and then to calculate at high resolution, or even to go back to the creation process at any time to change settings without having to do everything again. This means a huge amount of time is saved for artists who can then iterate extremely quickly.

Les perspectives

Since the New Technology Enterprise Creator Award received from ANVAR in 2003, turnover has seen exponential growth ($11,000 dollars in 2004 to a projected $18m in 2018).
95 % of business is on the international market (US, Asia, Europe and Australia). An increasingly global reach, highlighted by trophies such as French Tech’s International Digital Trophy in 2015, Syntec Numérique’s International Trophy in 2017 and the Puy-de-Dôme Enterprise Trophy, International category, in 2018.

In early 2019, the Clermont-Ferrand based startup joined the Adobe group, an American giant that publishes software, to reinforce graphic design.
It’s now targeting new products and new markets such as India, Russia, further advances in China, …


Managed by Sébastien DEGUY